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Comprehensive AI-Driven Virtual Production Plan (10-Month Workflow with $200K Budget)

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This plan combines traditional virtual production methods with an AI-powered workflow, ensuring cost-efficiency and timely delivery of a feature film. It leverages Unreal Engine and AI tools to optimize pre-production, production, and post-production processes.

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Phase 1: Script Analysis and Breakdown (Month 1)

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Goal: Define production needs and streamline workflows using AI.

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  1. AI Script Analysis:

    • Use AI tools to analyze the script, identifying characters, locations, and scene requirements.

    • Generate shot lists, storyboards, and a preliminary production schedule.

  2. Budget Allocation:

    • Finalize the $200,000 budget allocation for pre-production, production, and post-production phases.

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Estimated Cost: $2,000 (AI tools and labor)

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Phase 2: Previsualization and Asset Creation (Months 2-4)

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Goal: Develop detailed visuals and prepare for production.

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  1. AI-Driven Previsualization (Months 2-3):

    • Create 3D environments - CityBld, characters, and animatics using AI.

    • Perform virtual camera blocking and initial scene compositions.
      Cost: $5,000 for AI tools and operator fees.

  2. Asset Creation (Concurrent with Previs):

    • Use AI to assist with modeling, texturing, and rigging for props, characters, and environments.

    • Optimize costs by reusing or adapting assets from existing libraries.
      Cost: $15,000 for Unreal Engine specialists and AI asset development.

  3. Virtual Set Development (Month 4):

    • Build real-time virtual sets using AI-enhanced tools for lighting and rendering.

    • Integrate motion capture and virtual camera systems.

    • Cost: $20,000 for LED Wall pre-light/load-in days ($11,250/day × 2) and crew.

 

Total Pre-Production Cost: $42,000

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Phase 3: Production (Months 5-6)

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Goal: Film actors on virtual production stages with real-time environments.

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  1. Shooting on LED Wall:

    • 5 shooting days using the Unreal Engine + camera tracking package.
      Cost: $15,000/day × 5 days = $75,000.

    • Includes VP Supervisor, Unreal Engine Operator, LED Wall Tech, and playback operator.

  2. AI Integration:

    • Dynamically adjust lighting, weather effects, and other elements during production with AI.

  3. Support Space & Crew:

    • Budget for support spaces ($2,500) and additional on-set crew ($5,000).

    • G&E/lighting equipment ($500/day × 5 days = $2,500).

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Total Production Cost: $85,000

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Phase 4: Post-Production (Months 7-8)

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Goal: Refine visuals and audio with AI automation.

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  1. AI-Assisted Tasks:

    • Automate compositing, rotoscoping, and color grading using AI tools.

    • Refine VFX, sound design, and music scoring.
      Cost: $25,000 for AI tools and operators.

  2. Editing and Finishing:

    • Finalize the cut, ensuring quality and continuity.
      Cost: $15,000 for editors and finishing specialists.

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Total Post-Production Cost: $40,000

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Phase 5: Final Polishing and Distribution (Months 9-10)

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Goal: Deliver a polished product and execute marketing strategies.

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  1. AI Quality Checks:

    • Use AI for continuity, error detection, and quality enhancement.

    • Optimize final outputs for multiple distribution formats (cinema, streaming).
      Cost: $5,000.

  2. Marketing & Distribution:

    • Leverage AI to generate trailers, social media content, and targeted campaigns.
      Cost: $5,000.

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Total Final Phase Cost: $10,000

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BUDGET SUMMARY

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1. Script Analysis = $2,000

2. Pre-Production = $42,000

3. Production = $85,000

4. Post-Production = $40,000

5. Final Polishing/Marketing = $10,000

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Total = $179,000

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CONTINGENCY BUDGET

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Remaining $21,000 for unforeseen expenses or enhancements.

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AI-Powered Efficiency

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This workflow integrates AI tools at every stage, accelerating processes and reducing manual effort. By combining AI innovations with Unreal Engine’s virtual production capabilities, the project maximizes quality while staying within budget.

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OUR PRODUCTION PARTNER

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Founded in 1999 and located in Los Angeles California, S4 Studios is a creative design and full service production studio, specializing in Visual FX, Design, Animation and ICVFX - Virtual Production.Recently S4 Studios has opened a Los Angeles Virtual Production and ICVFX (In-camera visual fx) stage with an LED Volume for commercials, tv and film using Unreal Engine, Video Playback and Post Visual FX.

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Our 3 stage facility is located in Burbank, CA featuring a brand new large LED Wall with 2 flyins for versatility. Our Virtual Production/ ICVFX team can handle projects from script to screen and provide competitive pricing at all levels of production due to our one-stop and shop VFX/ICVFX solution!

REALISTIC HOLLYWOOD MOVIE - BUT HOW?

Here’s a refined workflow for creating completely realistic Hollywood-style digital human actors, ultra-realistic environments, and action-packed car chases using state-of-the-art tools and techniques.

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1. Planning and Preproduction

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Tools: Miro, Notion, ShotGrid, Storyboard Pro

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  1. Storyboard and References:

    • Collect high-resolution references for environments, vehicles, actors, and scenes.

    • Identify the tone (gritty realism, futuristic, etc.) and action beats for the car chase sequence.

  2. Detailed Previsualization:

    • Use tools like Unreal Engine Previz or Blender Grease Pencil to rough out scenes, including camera angles and stunts.

    • Create a blockout of environments, chase paths, and key set pieces.

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2. Building Hyper-Realistic Digital Humans

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Tools: MetaHuman Creator, ZBrush, Marvelous Designer, Substance 3D Painter, Unreal Engine

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  1. Base Creation in MetaHuman:

    • Use MetaHuman Creator to design a digital double resembling the real actor.

    • Customize facial structure, skin tone, and hair to match references.

    • Add high-quality assets like skin pores, fine wrinkles, and imperfections for realism.

  2. Fine-Tuning in ZBrush:

    • Export the MetaHuman model to ZBrush for sculpting finer details like scars, asymmetries, or unique facial features.

    • Ensure high-poly details are baked into normal and displacement maps.

  3. Realistic Clothing with Marvelous Designer:

    • Create ultra-realistic clothing by simulating fabric physics and tailoring outfits based on real-world patterns.

    • Export detailed cloth simulations to Unreal Engine.

  4. Texturing with Substance 3D Painter:

    • Use high-resolution scans and procedural materials to texture skin, clothing, and accessories.

    • Add subsurface scattering for lifelike skin.

  5. Rigging and Animation:

    • Use Unreal Engine’s Control Rig for precise rigging.

    • Capture lifelike facial performances using Live Link Face (iPhone) or a dedicated motion capture setup like Faceware or DigiDouble.

  6. Hair and Grooming:

    • Use Unreal Engine’s Grooming Tools for strand-based, physically accurate hair and facial hair simulations.

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3. Creating Ultra-Realistic Environments

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Tools: Quixel Megascans, World Creator, Unreal Engine, Blender

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  1. Base World Creation:

    • Use World Creator or Unreal Engine’s Landscape Tools to sculpt terrains.

    • Add roads, mountains, urban layouts, or specific terrain features required for the chase.

  2. Detailing with Quixel Megascans:

    • Populate environments with photorealistic assets: rocks, trees, buildings, debris, and vegetation.

    • Use Nanite in Unreal Engine for seamless rendering of highly detailed models.

  3. Urban Areas:

    • For cityscapes, use CityBld to generate base layouts.

    • Enhance with Quixel assets (graffiti, weathering, props) for gritty realism.

  4. Weather and Lighting:

    • Add dynamic weather effects (rain, fog, dust) using Unreal Engine’s Niagara System.

    • Use Lumen for real-time global illumination and reflections.

    • Fine-tune lighting based on time-of-day (e.g., golden hour, overcast, night).

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4. Designing Realistic Vehicles and Car Chases

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Tools: KitBash3D, Blender, Houdini, Unreal Engine

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  1. Vehicle Modeling:

    • Start with pre-built vehicle models from KitBash3D or similar libraries.

    • Customize in Blender or Houdini to add dents, scratches, or unique design elements.

  2. Car Physics:

    • Use Unreal Engine’s Chaos Vehicle Physics system to simulate realistic car behavior.

    • Tweak suspension, engine power, and drift dynamics to match the desired action.

  3. Choreography:

    • Map out the chase route in Unreal Engine’s Sequencer.

    • Use Houdini for procedural destruction (e.g., cars crashing, debris scattering).

  4. Special Effects:

    • Add smoke, fire, explosions, and skid marks using Unreal Engine’s Niagara System.

    • Simulate tire burnout and road deformation for high-intensity sequences.

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5. Integrating Characters, Environments, and Vehicles

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Tools: Unreal Engine, Omniverse, Perception Neuron (MoCap)

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  1. Place Digital Humans:

    • Position digital doubles in cars or environments using Unreal Engine.

    • Use mocap data to animate drivers and stunt performers.

  2. Camera Work:

    • Use Virtual Cameras in Unreal Engine for dynamic shots.

    • Add drone-style or handheld movements for an immersive feel.

  3. Interactive Lighting:

    • Sync lighting from explosions, headlights, and passing streetlights with actor models and vehicles for realism.

  4. Final Rendering:

    • Render in real-time using RTX Path Tracing or export high-quality sequences for offline rendering.

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6. Final Touches and Postproduction

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Tools: DaVinci Resolve, After Effects, Nuke

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  1. Compositing and VFX:

    • Use Nuke or After Effects to composite additional effects like dust, lens flares, and camera shake.

    • Ensure consistency across all rendered shots.

  2. Color Grading:

    • Use DaVinci Resolve to match colors, enhance contrast, and create the desired cinematic tone.

  3. Sound Design:

    • Layer realistic sound effects (engine roars, screeching tires) and explosions.

    • Mix audio in a tool like Pro Tools for spatial audio realism.

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7. Testing and Delivery

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Tools: LED Wall Testing (if applicable), Unreal Engine

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  1. LED Wall Testing:

    • If using virtual production, project the scenes onto LED walls for real-world testing with tracked cameras.

  2. Polish:

    • Iterate based on feedback, refine animations, and test performance on target hardware.

  3. Delivery:

    • Export the final sequences in required formats (film or VFX pipeline).

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Key Considerations

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  • Time Management: Use pre-built assets where possible to accelerate development.

  • Hardware: Ensure a high-performance system for real-time rendering (RTX GPUs, high-end CPUs).

  • Realism: Focus on small details (dirt, imperfections, secondary animations) for true realism.

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By following this workflow, one can create Hollywood-level digital humans, stunningly realistic environments, and adrenaline-fueled car chases efficiently.

"Faith and Patience, never give up." - Film Director John 

"Meticulous Planning of a Feature Film Production saves a lot of time, money and energy down the road." - Film Director John 

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Disclaimer: I am a full time Carer, Artist and Visionary and this website is my canvas plan of inspiration that is constantly changing and evolving as a plan. There is no actual business enterprise that exists. Thank you for your interest !

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